Welcome to the official war system guide for TerritorialMC.
Wars on TerritorialMC are powered by Towny + EventWar. This system brings real PvP conflict, strategy, and consequences. Every war is player-driven and meaningful. Here's everything you need to know to participate—or stay out of it.
⚔️ War Types
You get 1 war token daily as a non peaceful town (Must be in a nation to declare wars)
War type | Min Players | Cooldown | Token Cost | Max Time |
---|---|---|---|---|
Nation vs Nation | 5 per nation | 7 days | 30 | 3h |
Nation vs Town | 6 in total | 3 days | 14 | 2h |
Civil War | 8 in nation | 7 days | 60 | 3h |
Independence War | 6 in nation | 7 days | 28 | 3h |
Alliance War | Same as Nation vs Nation Allies can join after war start | 7 days | 60 | 4h |
🏛️ Declaring War
/t redeem token <wartype>
🧠 TownBlock HP and Strategy
💀 Lives, Scoring, and War Outcomes
Every player involved in war has a limited number of lives. Once you're out of lives, you're out of the war.
If you lose all your lives—either through PvP or other causes—you’re removed from the war. You can no longer score points, damage townblocks, or fight.
🏳️ Surrender
Use /surrender
during war.
Wars allow surrender deals (peace, towns, money).
🏆 Scoring System
Each action you take in war helps your side win. Here’s how points are earned:
The team with the most points when time runs out (or the other side is wiped out) wins.
🧨 Griefing and TNT in Warzones
During war, players are allowed to place TNT in enemy towns and warzones.
Explosions work, but all damage is automatically regenerated after 60 seconds.
Explosions do not break protected blocks like chests, doors, furnaces, etc.
Griefing is limited to tactical use—no permanent destruction.
Use TNT to break through defenses, destroy jails, or scatter enemy fighters—but don’t expect to ruin a town permanently. This is war, not anarchy.
⛓️ Prisoners of War & Jail System
EventWar uses the Towny jail system to simulate prisoners of war (POWs). If you're killed in enemy territory, you’ll respawn in one of their jail plots.
Here’s how it works:
While jailed:
💣 Breaking POWs Out
If your allies are jailed, you can rescue them using TNT:
A strategic jailbreak can turn the tide of battle—coordinate with your team to make it count.
🏰 Conquest and Control
Defeated towns become conquered.
Conquered towns can't delete themselves or remove residents.
Conquest is permanent and they can only get out of the nation that occupied them via an independence war.
🪙 War Economy
Towns lose 10% of their bank if their bank plot falls.
📘 War Books and History
All players receive books at the start, during updates, and at the end of wars.
These books serve as proof of war and player-made lore.
Players are encouraged to build museums or libraries in towns to archive:
🕊️ Peaceful Towns
Use /t toggle peaceful on
to opt out of war:
⚠️ Final Advice to All Players
Choose your allies wisely. Think before you conquer.
Every war leaves a mark—on the map, on your town, and on your reputation. If you become known for warmongering or backstabbing, expect resistance. Enemies remember. So do your allies.
War now has real consequences. Victory is earned, not free.